GameSpot gave it a 6/10 in his review, critic Scott Butterworth said, "In many ways, Andromeda feels like a vision half-fulfilled. Mass Effect: Andromeda released back in March for PS4, Xbox One, and PC. There's a lot more in the report you can read the whole story here. "I think in general the team tried too hard to execute a game that was not doable." "If there's one thing that should've happened in hindsight, the cuts that were made should have happened earlier, so there would've been less of them," one employee told Kotaku. Since these cuts happened deep into development, it caused even more issues. Many of its most ambitious prototypes, like procedural generation, eventually had to be cut due to technical and budget restraints. EA's Frostbite engine, which many of its studios use, is powerful but difficult to work with. Unfortunately for the developer, technical hurdles prevented them from being able to execute on this vision. No Man's Sky with BioWare graphics and story, that sounds amazing." One told Kotaku, "The concept sounds awesome. BioWare started conceptualizing a procedurally generated universe before No Man's Sky was announced, and this plan apparently was received with enthusiasm from many employees. Early on, BioWare wanted to fill Andromeda with procedurally generated planets, similar to No Man's Sky. The report also illustrates a game significantly different than the one that was released. ![]() Now Playing: Mass Effect: Andromeda Review By clicking 'enter', you agree to GameSpot's
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